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pewternatural

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Recent Art Reviews

37 Art Reviews

Yea this movie made some interesting decisions, to put it kindly. I've never understood the need to take an animated series and make it live action. I can see books and comics making sense, since live action adds more elements to them, but those are already present in animation.

On the actual painting, you nailed it. Toriyama's style seems to be one that comes naturally to you or that you practiced a lot. You're able to pull off clean lines and a simplified character design well.

I always love when you do Dragon Quest art, because it's some of your best. I don't know if it's just because the original designs are that good, the style just fits your wheelhouse or you like the art so much you go all out on it, but it's always impressive. I've always wanted to try these games, but have no time to game or gaming system.

You are right about the girls all having a certain design motif, but hell if it ain't broke, don't fix it. I do like how you got so much personality into the faces. Aira looks like a sly hellraiser, with that devilish grin. Geruda is giving off definite your pissing me off energy, she looks like she takes no shit. Oruneze looks calm and confident, then again if I could swing an axe that big, I'd probably be pretty calm. I don't know anything about these girls, so I'd be interested in seeing how close I got to their personalities based on your art.

Now the real question, which one is your favorite?

glee-chan responds:

Design wise, I think Geruda (Red) is the best one. I also like Oruneze's (Desdemona) look, but really don't like her huge axe and you know my thing with red-heads, lol. I will say that while I like these two the best, they also were a bitch to draw/color because there's SOOOO much line detail. Toriyama, by that point, didn't care about how designers had to add that much detail into the games. He just did what he wanted. My guess is that he would be giving an outline of a character (maybe even a rough sketch as that happened for the monsters) and he'd just go ham. Sometimes he took the suggestions and other time he had fun. When I look at his character designs, I see a guy who just having fun make characters and not caring about the technical aspects of it. So it's more of an illustration than a character design. It's up to the model makers to figure that stuff out. And in fact, if you look at the models in the games, you can see some simplification or proportion corrections.

Wow, this is really cool. The highly detailed, thin-lined style reminds me of your Chrono Cross drawings from back in the day. That background and the effects really bring it to life. I think this is the best thing you've done in awhile and you know I always think your work is great. I also like you including all the steps, it is pretty awesome how all of the steps can stand as their own piece and look good. The end is definitely greater than the sum of its parts though.

Age 39, Male

College Grad

The Eternal Labyrinth

Joined on 8/25/23

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